Custom Shader used for glasses and bottles filled with liquids. It's level can be dynamically changed and it levels out when rotated. Have multiple parameters to adjust it's look like color and waviness. Also support gradiented coloring which was used to recreate look of drink named Johnny Silverhand that was prepared by youtuber How To Drink ( https://www.youtube.com/watch?v=c9tMbVU9ymY )
In game example
Showcase of main parameters of the Shader